![]() So i've been trying to use the downgrade patcher so i might use my mods as well as SKSE, It's currently saying Nexus Downloads for DynDOLOD 2.45 and higherĭynDOLOD DLL SE for Skyrim Special EditionĭynDOLOD.DLL Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)ĭynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)ĭynDOLOD.DLL for Skyrim Special Edition 1.5.39ĭynDOLOD.DLL for Skyrim Special Edition 1.5.50ĭynDOLOD.DLL for Skyrim Special Edition 1.5.53ĭynDOLOD.DLL for Skyrim Special Edition 1.5.62ĭynDOLOD.DLL for Skyrim Special Edition 1.5.73ĭynDOLOD.DLL for Skyrim Special Edition 1.5.80ĭynDOLOD.DLL for Skyrim Special Edition 1.5.97ĭynDOLOD.DLL for Skyrim Special Edition 1.6.318 For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version. ![]() Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. The future will tell how long it takes to release updates. First, search this thread if it has been requested already, though. If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting. DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer. Starting with version 2.45 there is now the alternative DynDOLOD DLL available. So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Immersive HUD / Activation / SkyUI Active Effects / Active Effects ALWAYS On: checkedĪctive effects should theoretically always be visible with this configuration, but I had to press X once to quickly display and hide the compass for the active effects HUD to appear, but it remained visible even though the compass is hidden.ĭynDOLOD DLL for Skyrim, Skyrim Special Edition and Skyrim VR Immersive HUD / Activation / Compass Activation / Key press toggle: unchecked The compass is always shown (unless you press X to hide the compass) and it looks as if the active effects HUD appears if the compass is visible. The other option is to check Key press toggles and press X once. I think this may be because Active Effects on key is checked and it may not be obvious this the compass key. ![]() With this configuration, hold down X to see both the compass and the active effects HUD. Immersive HUD / Activation / SkyUI Active Effects / Active Effects on combat: checked Immersive HUD / Activation / SkyUI Active Effects / Active Effects on key: checked Immersive HUD / Activation / SkyUI Active Effects / Active Effects ALWAYS On: unchecked Immersive HUD / Activation / Compass Activation /iHUD hotkey: X and Key press toggles: unchecked I believe this is the default configuration: I just double checked that the active effects HUD is working correctly with the STEP guide, although some of the settings may be counter-intuitive and initially confused me as well.
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